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8 Ball Scoring and Handicapping
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8 Ball Scoring and Handicapping
All Games are scored on a Point System and each Player develops an Average throughout the League Schedule. These Player Averages are used to determine a 'Team Handicap'. The Points that a Team scores in each Game of a Round plus any Team Handicap Points they get, will determine which Team wins the 'Round Point'. The number of 'Round Points' won in each Match will determine the success of the Team.
1. Scoring - 17 Point System - gaining in popularity, this approach is seen as resulting in truer Player Points Averages and truer Team Handicaps that gives teams a better chance.
* In a Game, the Point Total for the loser and the winner must always add up to 17.
* The loser receives (1) Point for each of his/her group of balls (solids or stripes) not on the table at the end of the game.
* The winner receives the difference between 17 and the loser's Point Total.
2. Player Averages
* A Player's Average is determined by dividing their total Points scored to date by the number of Games they've played to date and then showing the result to the nearest tenth.
3. Match Format
* The most common Formats are: (4) Players play a single Game in each of (4) Rounds for a total of (16) Games. (5) Players play a single Game in each of (4) Rounds for a total of (20) Games. (5) Players play a single Game in each of (5) Rounds for a total of (25) Games
4. Scoresheet
4.1 Your Starting Roster
* The Scoresheet (example #1) accommodates all of the above Match Formats. * The Home Team fills out their Roster first by entering (4) or (5) Player names depending on the Match Format your League or Division is using. Spares may be listed at any time prior to & nbsp; the Round they are being 'substituted' into the Match. * Players may be listed in any order regardless of their Player Averages. * Should a Team be short a Player(s), "forfeit" is entered in the last position(s) on the starting Roster.
4.2 Match Rounds
* A set of one Game each played by a Team's Match Roster is considered to be one Match Round.
[bold +1]4.3 Handicapping[
4.3.1 Team Handicap * At the start of every Match Round, the Player’s Averages (to the nearest tenth) of each Team are entered in the "AVE." column beside their Roster Order Number. * The Player Averages are then totaled. * The difference (to the nearest tenth) is then rounded to the nearest whole number and is given to the Team with the lower total as a Team Handicap. * This Team Handicap is to be entered in the Points Column in the box beside "HANDICAP".
* There is also a minimum Player Average of 6.0 for computing the Team Handicap.
4.3.2 Team Handicap - CVPL League Policy - Maximum * There is a maximum Team Handicap that is to be given in any one Round:
4 Player/16 Game Format - maximum 12 Points for both the 10 point and 17 point scoring systems. 5 Player/25 Game Format - maximum 15 Points for both the 10 point and 17 point scoring systems.
* By CVPL League Policy, this Team Handicap is set at the true maximum for which the formula is 3 points times the number of games in a round. * 3 points is the difference in a game scored 10 - 7 under both the 10 point and 17 point scoring system. * This means that if a team lost every game by that score, the handicap could not take the Round Point from the winning team.
4.3.3 Player Averages - CVPL League Policy - 17 Point Scoring System
Tuesday REC players ranked B or C haven't played 8 games 2 full Matches, use last years average.
New player ranking B 10 or 9 Ranked C 8 or 7 Rookies 6
Wednesday OPEN players ranked A 11 or 10 ...... B - 9 or 8...... C - 7 or 6
Unsure of their ranking please give me a call. My self and help from the board will evaluate player and assign a fair ranking.
4.4 Substitutions
* They are permitted providing they are made at the start of each Round and providing that it will not result in the same two Players playing each other a second time. * In the Round that they're subbing in, the substitute's Average is entered and used to compute the new Team Average Total to determine the new Team Handicap for that Match Round. * If you are short a player you are permitted to use a player from another team. If player has played on more then one team you add all the points together and divide by number of games played. This will give you that players correct average.
In the Round that they're ‘subbing’ in, the Substitute's Average is entered and used to compute the new Team Average Total to determine the new Team Handicap for that Match Round. If you are short a player you are permitted to use a player from another team or sub board. You use that players Average, but that player does not carry his points to his team but will get credit for stats. If you can’t find a player from another team or sub board you may play with 3 players and rotate your players. Add the average of the 3 players divide it by 3 and that's the average of the sub player. When playing with 3 players the player with the lowest average & ranking plays first and gets the extra game. Players listed as ‘subs’ in Roster Order spots #5 may change Roster Order positions in successive Rounds. Players listed as ‘Starters’ in spots #1 to #4, when they are ‘subbed’ out, must sit out at least one Round and when subbed back in must return to their original Roster Order position. * Players listed as subs in spots #6, and #7 may change Roster positions in successive Rounds. Players listed as Starters in Spots #1, to #5 when subbed out must sit out at least one Round and when subbed back in must return to their original Roster Position.
4.5 Order of Play and the Break Shot
* The Home Team never changes their order of play. * The Visitor Team’s order of play does vary each Match Round as shown and according to the Match Format being used. * The Home Team breaks the first and third rounds and, in the fifth round, the breaks alternate as indicated with the extra break going to the Home Team.
4.6 Scorekeeping - Team Points
* All Games are scored on the maximum 17 Point System including forfeited Games which which are scored 17 - 0.
* After a Match Round has been completed, the Points won by the Players for each Team are totaled along with the Team Handicap.
* The Team with the higher total receives a Team Point for that Round. This is indicated by circling the "W" beside their Point Total.
* After all the Match Rounds have been played (either 4 or 5 depending on the Match Format your Division is using), the "Points Total for each Round" are added together to arrive at Total Overall Points for all the Rounds played.
* The Team with the higher total receives another Team Point for the OVERALL which is also indicated by circling the "W" beside their Point Total.
* In summary, each Match is played for one Team Point for each Match Round played plus one Team Point for the OVERALL.
* In all Match Formats, the tiebreaker in 'League Play' to award the Round Point and for playoff seeding is Games Won. The tiebreaker if still tied in 'League Play' is the winning of an extra Game played by one Player selected by each Team from amongst those who played in that Match. The tiebreaker in all 'Playoffs' is the re-playing the last Round by the same Players.
* In the case of a "Team Forfeit", all Players on the opposing Team will receive zero as the Points scored for that Game.
* To help the League Administrator, be sure to total the Wins, Points and Special Feats for each Player and for the Team.
* Provision is made for the recording of Special Feats such as E = ERO, F= First Approach, Z= Ten Zip and N=No Shot After the Break. Be sure when you sign off the Scoresheet that the other Team has recorded the Special Feats of your Team as well.
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Scoresheet Examples - 5 player, 25 game format
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Click HERE for LARGER Version ***
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Click HERE for LARGER Version ***
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